User: Given the trends in online gaming, what roles beyond entertainment do you see for gaming in the near future?
Weegy: The entertainment industry has no plans to leave your living room anytime soon. The market for electronic games is expanding. [ Today?s games yield more realism than ever, which yields more fun, which yields more sales.If we want to instill knowledge into our future children, we will have to do it through this future gaming platform. Every child will demand one on the pain of mutiny. When the educational support is integrated with this powerful vehicle for entertainment, the didactic power of games will be realized.The future of gaming has potential to become beneficial or destructive to society, just as any other technology. The future gaming system will be so realistic and interactive that the representation of nudity and violence may begin to become a concern even to those outside the censorship crowd.
www.clickfire.com/gaming-in-the-future ]
Auto answered|Score 1|bongche|Points 2475|User: Do you think the makers of violent and sexually themed games should be held responsible for the behavior of those who play them? Why, or why not? How much responsibility do parents have in allowing children exposure to these sources?
Weegy: Parents have all the responsibility. It is up to the parent to sensor this type of behavior from their children. Video game ratings are on all video games to ensure the parent knows what they child is to expect.
Auto answered|Score .9259|kaysha|Points 567|User: Do you think the makers of violent and sexually themed games should be held responsible for the behavior of those who play them?
Note: Parents just use that excuse so they dont have to blame themselves for how their kids turned out
Auto answered|Score .7807|googoogaga|Points 262|Note: I'm sorry that that wasn't a good answer. Please hold on while I contact an expert.
Weegy: According the American Psychological Association, violent video games can increase children's aggression. Dr. Phil explains, "The number one negative effect is they tend to inappropriately resolve anxiety by externalizing it. [ So when kids have anxiety, which they do, instead of soothing themselves, calming themselves, talking about it, expressing it to someone, or even expressing it emotionally by crying, they tend to externalize it. They can attack something, they can kick a wall, they can be mean to a dog or a pet." Additionally, there's an increased frequency of violent responses from children who play these kinds of video games. ]
Expert answered|rathipearl|Points 173|Note: This conversation has been ended.
All Categories|No Subcategories|Expert answered|Rating 0| 7/1/2012 1:05:32 PM