
The amount of time spent playing violent video games correlates positively with aggressive behaviors and negatively with academic achievement. Based ...
on your reading about interpreting correlations, what conclusions are possible from this result? If this was an experimental finding, what are two sources of bias and how could they affect the results?

1. Everyone is different in there mind and life.
2. The studies do show that most that turn to violent video games do not usually have a structured ...

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User: The amount of time spent playing violent video games correlates positively with aggressive behaviors and negatively with academic achievement. Based on your reading about interpreting correlations, what conclusions are possible from this result? If this was an experimental finding, what are two sources of bias and how could they affect the results?
Note: potheses that violent video game play is relat- ed to aggressive affect, physiological arousal, ag- gressive cognitions, and aggressive behaviours. The effects of ... playing video games for increasing amounts of time. ... [ If the results of an episode are rewarding or punishing, it is .... studies are weak?that is, they can find rela ]
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