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The amount of time spent playing violent video games correlates positively with aggressive behaviors and negatively with academic achievement. Based on your reading about interpreting correlations,
what conclusions are possible from this result? If this was an experimental finding, what are two sources of bias and how could they affect the results?
1. Everyone is different in there mind and life. 2. The studies do show that most that turn to violent video games do not usually have a structured home life
Expert answered|NathanielBurgess|Points 0|
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Asked 9/6/2012 7:13:15 PM
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The amount of time spent playing violent video games correlates positively with aggressive behaviors and negatively with academic achievement. Based on your reading about interpreting correlations, what conclusions are possible from this result? If this was an experimental finding, what are two sources of bias and how could they affect the results?
Weegy: potheses that violent video game play is relat- ed to aggressive affect, physiological arousal, ag- gressive cognitions, and aggressive behaviours. The effects of ... playing video games for increasing amounts of time. ... [ If the results of an episode are rewarding or punishing, it is .... studies are weak—that is, they can find rela ] (More)
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Asked 9/6/2012 7:08:50 PM
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Psychologists are often asked by friends to interpret the friend's dream. If you were asked to do that, which theory of dreams would you use for your explanation, and why? Which theory would you be least likely to use, and why?
Weegy: Most likely one or more of the three of you will end up being hurt and you will lose a friend. (More)
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Asked 9/6/2012 7:03:36 PM
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Psychologists are often asked by friends to interpret the friend's dream. If you were asked to do that, which theory of dreams would you use for your explanation, and why? Which theory would you be least likely to use, and why?
Weegy: To use dream material clinically—that is, in psychotherapy—it is important to realize that you never use the dream itself. That might sound strange, but think about it. [ When you tell someone about a dream, it’s impossible to depict the jumble of images that you perceived while you were sleeping. All you can do is put the dream into words in an imperfect attempt to describe what you experienced. So, in the end, to talk about the dream you really talk about the text of your perception of the dream. The text, of course, is language, and, as such, it’s already a form of interpretation of the raw experience. So does it even matter if the images came to you because of random electrical activity in the brain or because of that greasy pizza you ate before going to bed? Your attempt to make sense of those images, wherever they came from, can still reveal something very important about your current psychological process. ] (More)
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Asked 9/6/2012 7:09:57 PM
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Psychologists are often asked by friends to interpret the friend's dream. If you were asked to do that, which theory of dreams would you use for your explanation, and why? Which theory would you be least likely to use, and why?
Weegy: I think Freud's theory of dream interpretation is what I believe to be the best explanation. [ Because you yourself can sometimes determine why you dreamt of that thing or a person or situation, and through my experiences I know that dreams are related to what I have been craving or wishing or something in the past or some feelings that were not revealed, eventually a person will realized that his dreams are subconsciously what they fear or want or have been through even if at first they don't know it's relevance in their life. i hope this answers your queries well. ] (More)
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Asked 9/6/2012 7:14:02 PM
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The amount of time spent playing violent video games correlates positively with aggressive behaviors and negatively with academic achievement. Based on your reading about interpreting correlations, what conclusions are possible from this result? If this was an experimental finding, what are two sources of bias and how could they affect the results?
Weegy: Violent video games provide a forum for learning and practicing aggressive solutions to conflict situations. The effect of violent video games appears to be cognitive in nature. [ In the short term, playing a violent video game appears to affect aggression by priming aggressive thoughts. Longer-term effects are likely to be longer lasting as well, as the player learns and practices new aggression-related scripts that become more and more accessible for use when real-life conflict situations arise. If repeated exposure to violent video games does indeed lead to the creation and heightened accessibility of a variety of aggressive knowledge structures, thus effectively altering the person's basic personality structure, the consequent changes in everyday social interactions may also lead to consistent increases in aggressive affect. The active nature of the learning environment of the video game suggests that this medium is potentially more dangerous than the more heavily investigated TV and movie media. With the recent trend toward greater realism and more graphic violence in video games and the rising popularity of these games, consumers of violent video games (and parents of consumers) should be aware of these potential risks. ] (More)
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Asked 9/6/2012 8:57:58 PM
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